Creating Custom Lipsync Code in Flash: Revision history

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28 April 2024

6 August 2023

17 April 2023

  • curprev 11:3211:32, 17 April 2023HomeStarRunnerTron talk contribs 17,479 bytes +17,479 Created page with "++sKye:++ As an animator who's working on a point-and-click adventure game, one thing that was incredibly important to me from the start was accurate, customizable lipsync. However, even though I'm currently making my game in a format that really is MADE for animation (Flash, or you can call it Animate if you're a yucky person), I felt like, in most cases, actually having a document that was CHOCKFUL of frames of lipsync was cumbersome. Keep in mind that adventure games..."